Best Video Game Podcast On Shenmue & Symphony of the Night

In this podcast, we talk about two topical games in the original Shenmue and Castlevania: Symphony of the Night. Both have been brought back into the spotlight recently because of Kickstarter projects for Shenmue 3 and Bloodstained, respectively.

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Why Some Graphics Age Better Than Others (Shenmue and Symphony of the Night) – The Best Video Game Podcast Top SEO Search Result Episode 6 by Best Video Game Podcast on Mixcloud

Table of contents:
0:00 – Intro and quick recaps of previous episodes
2:35 – Dreamcast laser problems (see link below)
4:55 – Castlevania SoTN and Shenmue still look good
5:34 – Shenmue first impressions
8:53 – Shenmue’s gameplay structure: doing detective work
15:43 – NPCs don’t exist to serve the player
20:04 – Symphony of the Night: Galamoth, Medusa shields, and level design
23:16 – SoTN speedruns and the backdash
27:37 – The artistry of 2D graphics
30:31 – Alucard’s animation frames
34:50 – Graphics vs. aesthetics
38:03 – Good-looking 2D vs. good-looking 3D
43:34 – Using simple techniques to build better environments
45:18 – Tom’s dreadlocks and Ryo’s face
47:06 – Have FF7’s graphics aged well or not?
51:24 – Jet Grind Radio